Exploring Fallout, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were pleasantly surprised by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture various facets of the player's adventure.
There was Lucy the vault dweller, trying to uphold her morals and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the irradiated wilderness.
Setting the Stage for Season Two
The debut season's finale unveiled key information about who helped cause the atomic conflict that trapped a group of people in underground vaults for hundreds of years. It also posed several enigmas open for the second season – and, on this occasion, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and altered expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much fun to bring into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers ensured physical models and environments were constructed, reflecting the improvised nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, almost everything you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by talented film-makers who are also longtime fans, alongside the game developers behind the source material. This common understanding for the universe is clear in the finished show.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will foster a altered audience reaction, something the team themselves are excited to observe.
“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”